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qUINT - ReShade Forum
2018年6月26日 · 6 years 7 months ago - 6 years 4 months ago #1 by Marty McFly qUINT was created by Marty McFly qUINT - quintessential shader collection for ReShade 3 Blahblah prep talk to get you to use my shaders ahead:
Marty McFly's Advanced Depth of Field (standalone) - Reshade
2015年10月25日 · Marty McFly wrote: OtisInf Focussing will stay that way. Bummer, but ok. mindu Currently no option for logarithmic depth yet, as I have no game right now to test this on (I have GTA 5 but installation is broken and 60 gb, well...). You could use the linearized depth buffer which works with either logarithmic depth buffers or normal ones?
Marty McFly's Ambient Obscurance (MXAO) with IL - Reshade
2016年3月23日 · 8 years 10 months ago - 7 years 11 months ago #1 by Marty McFly Marty McFly's Ambient Obscurance (MXAO) with IL was created by Marty McFly MXAO 2.0 Release Image by Pascal Gilcher , auf Flickr Overview
Guide to Ray Tracing with Reshade
2019年6月2日 · Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing. If you still have doubts on this point, I'll be happy to have a peacefully discussion about it.
MasterEffect ReBorn official thread - ReShade Forum
2015年1月12日 · 10 years 1 month ago - 10 years 1 month ago #7 by Marty McFly Replied by Marty McFly on topic MasterEffect Reborn official thread @Nekrik: It works, and it does not work. I ported those shader straight from ENBSeries, where depth buffer is not so curved like in ReShade. a value of 0.97 is almost 1.0 in ENB but only like 30 metres distance in ...
Marty McFly's Advanced Depth of Field (standalone) - Reshade
2015年10月29日 · 9 years 3 months ago #45 by Marty McFly Replied by Marty McFly on topic Marty McFly's Advanced Depth of Field (standalone) No depth buffer access simply means ReShade cannot find it. Same goes for HBAO+, the flags are directives for the intelligent algorithm if the standard way doesn't find the correct depth buffer.
Ported ReShade 2.x effects - ReShade Forum
2017年3月17日 · Shaders are not tested with ReShade 4.x Hey everybody! ReShade 3.x is great, no doubt! And even if it still comes with its own set of effects, I liked some of the effects in 2.x. So I ported a few to ReShade 3.x, all with GUI annotations (however some shaders doesn't come with any available knobs). Current list of ported effects:
Marty McFly's Ambient Obscurance (MXAO) with IL - Reshade
8 years 1 month ago #118 by Marty McFly Replied by Marty McFly on topic Marty McFly's Ambient Obscurance (MXAO) with IL The problem with this effect is that it's incompatible with IL. Currently AO + IL fit into one RGBA texture (RGB = IL, Alpha channel = AO), I can put the bent normals into RGB as well so you have this light system but no IL.
Marty McFly's Advanced Depth of Field (standalone) - Reshade
9 years 4 weeks ago #45 by Marty McFly Replied by Marty McFly on topic Marty McFly's Advanced Depth of Field (standalone) No depth buffer access simply means ReShade cannot find it. Same goes for HBAO+, the flags are directives for the intelligent algorithm if the standard way doesn't find the correct depth buffer.
Marty McFly's Advanced Depth of Field (standalone) - Reshade
9 years 3 months ago - 9 years 3 months ago #34 by Marty McFly Replied by Marty McFly on topic Marty McFly's Advanced Depth of Field (standalone) I was't at home all week (will be on friday evening) so I didn't read anything that was written after last sunday, sorry.