资讯
然而,在黑曜石最新RPG《宣誓》中,恋爱系统却明显缺席,引发了玩家的疑问。 游戏总监Carrie Patel在游戏发售后的采访中解释了这一设计选择。她指出:“设计恋爱系统和设计好恋爱系统是两回事。”她强调,优秀的恋爱设计需要兼顾引人入胜的剧情路径 ...
在一次采访中,黑曜石的游戏总监Carrie Patel分享了关于浪漫剧情设计的深刻见解,她提到,“创作浪漫故事和创作优秀的浪漫故事是两件截然不同的 ...
来自MSN1 个月
《宣誓》总监对游戏的反响很满意 但无法给出衡量标准虽然游戏总监Carrie Patel没有“非常明确的衡量标准”,但她向Eurogamer透露,工作室以及“Xbox和微软那边”的人对结果都很满意。Carrie Patel说:“我 ...
Today on Dialog, we are joined by video game narrative designer and novelist Carrie Patel. In this first part of our conversation, we explore narrative design in games Patel has worked on at Obsidian ...
Today on Dialog, we are joined by video game narrative designer and novelist Carrie Patel for the conclusion of our conversation. This week, we cover where Patel finds inspiration, planning a novel, ...
来自MSN9 个月
《宣誓》世界强调多样性 将有一些黑暗和恐怖地方根据游戏总监Carrie Patel和玩法总监Gabriel Paramo在Kinda Funny播客中谈到的多个话题(包括游戏氛围/基调),期待黑曜石下一款 ...
19 天
GameRant on MSNPillars of Eternity's Upcoming Turn-Based Mode is Hopefully a Sign of Things to ComePillars of Eternity is receiving an update later this year adding in turn-based combat, and with any luck, this means the studio has more in store.
I had a chance to ask game director Carrie Patel why this was the case during a post-release interview about Avowed, and it turns out Patel had a lot on the matter to say. "Doing romance and doing ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果