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The video details the basics of drawing a circle for a 16x16 sprite, using up to three colours (as was the case for Sakurai's NES Kirby designs), and the beginnings of adding texture.
But Kirby's Dream Land was developed in 1992 when such software didn't really exist. Sakurai explained that he developed the game using a Twin Famicom with trackball input and an on-screen keyboard.
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