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Apple Vision Pro gains PlayStation VR2 Sense controller support with visionOS 26, and it will open up a wide array of possibilities when developers get on board.
Logitech Muse, a stylus, is getting Vision support for 3D stylus work, and PlayStation VR 2 controllers are going to work with Vision Pro games.
As more advanced technologies are integrated into esports, it could be the turn of mixed reality next. Here are three ways it ...
Apple’s bulky, powerful, occasionally beautiful, and way-too-expensive XR headset, the Vision Pro, is coming into the fold of Apple’s software ecosystem as well as the wider VR market.
Apple is set to unveil major updates coming to its Vision Pro headset at WWDC 2025, with visionOS 26 tipped to deliver new Apple Intelligence features, a Games app and even eye scrolling. Here's ...
The Vision Pro was already compatible with Bluetooth accessories like keyboards, mice, and game controllers, but visionOS 26 now supports an actual VR-first accessory: the PlayStation’s VR2 ...
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Apple announces Vision Pro overhaul with visionOS 26 - MSN
1. New capture device support With visionOS 26 the Apple Vision pro can now support 180-degree, 360-degree, and wide field-of-view videos and photos captured with Insta360, GoPro, and Canon devices.
While that’s mostly for gamers, Apple also announced it will support Logitech Muse, a new spatial input device built for Vision Pro that enables “precise input and new ways to interact with ...
Rumors surfaced late last year that Apple was looking to finally add VR motion controllers to Vision Pro, albeit through an unusual collaboration with Sony to support PSVR 2’s Sense Controllers ...
Apple calls Vision Pro a “ spatial computer ” in which users can watch movies or interact with digital experiences in the real world using hands, eyes, and other senses.
Many have criticized the Vision Pro's steep $3,500 cost of entry, and rightfully so. If this device were under $2,000, or even $999, it would be a lot easier to justify its niche existence.
The decision for Apple to bring Vision Pro support to Godot may seem a bit unusual, but it's one that does make sense. At least, if you consider the current game development landscape.
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