And behind every flashy and well-animated video game is a set of codes making the experience seamless for its users. Game developers use programming languages to create a game’s settings and mechanics ...
Gebelli's code is so well-regarded that John Romero called him "my number one programming god, my idol" in Honoring The Code: Conversations with Great Game Designers. He's the one responsible for ...
Prior to that, Gebelli had worked mainly on action games for the Apple II like the 1981 Defender-clone Gorgon. Going from that to the NES wasn't as much of a leap as you might think.
As a game designer, you have a lot of creative ideas and visions for your projects. But how do you convey them to programmers who may not be familiar with design terms and concept ...
Developer Patrick Gillespie created, possibly, the smallest version of the classic game "Snake." This version uses individual subpixels of an LCD moni ...