That work allowed Andy and the rest of the human characters to spend less time in the shadows in 1999's "Toy Story 2." Another tool that pulled humans out of the shadows was a RenderMan shader.
With "Toy Story 4," it's proving that it's far from ... Pixar hadn't quite figured out how to fully animate human characters. Animating clothes was time-consuming, so you'll notice a lot of ...
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Working on it, it was just a bunch of us nerds. It felt like working in our garage. It was not really fancy and a small team, ...
Since Toy Story 4 left some fans disenchanted, this new take might be a new way to give these characters the endings ... After all, he is the only human character that knows toys are alive ...
Thunderbolts* director Jake Schreier has revealed that Toy Story 3 was a huge source of inspiration while making the next MCU ...
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