资讯

The video details the basics of drawing a circle for a 16x16 sprite, using up to three colours (as was the case for Sakurai's NES Kirby designs), and the beginnings of adding texture.
The ‘CRT Effect’ myth says that the reason why pixel art of old games looked so much better is due to the smoothing and blending effects of cathode-ray tube (CRT) displays, which were e… ...
But Kirby's Dream Land was developed in 1992 when such software didn't really exist. Sakurai explained that he developed the game using a Twin Famicom with trackball input and an on-screen keyboard.
Hello folks! We made it through April Fools' Day, so it's time to say: welcome to another edition of Box Art Brawl! First off, let's have a quick look back at last week's tussle. Super Mario Bros ...